Worms
Free to playGame by Playgama. The provider may show ads and use cookies. Learn more
- Category
- Puzzle
- Platform
- Web browser
- Provider
- Playgama
- Price
- Free to play
About Worms
Worms turns the old snake idea into a calm route-planning puzzle. Each level is a small tile board with dots scattered across it and an exit tile waiting at the end. You push the worm in one of four directions, and its body trails behind the head, taking up every tile it passes over. Dots vanish as you move through them, and the exit stays locked until the last one is gone.
Mistakes cost you: running into a wall or your own tail sends you back to the start, and there is no undo, only a restart option behind the settings icon in the top-right corner. Early stages are plain square grids, while later ones split into multiple rooms and narrow corridors. Difficulty comes from geometry alone, with no timers, enemies or score to chase, and every finished stage unlocks the next straight away.
Game provided by Playgama
How to play Worms
Objective
Collect every dot on the board, then reach the exit tile, without letting the worm collide with a wall or with its own tail along the way.
Controls
Desktop
- Arrow keys: move the worm up, down, left or right
- Settings icon (top right): toggle audio or restart the level
Mobile
- Swipe: move the worm in one of the four directions
- Settings icon (top right): toggle audio or restart the level
Getting started
- Look over the board first and find the exit tile, all the dots and any narrow corridors before making a move.
- Press an arrow key or swipe to send the worm in that direction; its body fills each tile it crosses.
- Pass through every dot on the board, since they disappear as you collect them and the exit only opens after the last.
- Head for the exit tile to clear the stage, and the following stage unlocks right away.
- If you box yourself in, open the settings icon in the top-right corner and restart, because moves cannot be undone.
Tips
- Remember how much room the worm takes up: its body keeps occupying tiles behind the head, so a path that looks open can end up blocked by your own tail.
- Plan backward from the exit tile by working out which dot has to be collected last, then the one before it, until the whole order is clear.
- Run along the walls where you can; following the edges makes accidental loops less likely than zigzagging through the middle of the board.
- When a board offers two parallel corridors, fill one of them completely before entering the other, or you may seal yourself off from the second.
Play in your browser. No download needed.
Worms FAQ
Is there an undo button in Worms?
No. If the worm gets trapped, use the restart option under the settings icon at the top right to reset the puzzle and try another path. Planning the whole route before your first move saves wasted attempts.
What happens if the worm hits a wall or its own tail?
A collision with a wall or with your own tail sends you back to the start of the level. That is why corners and dead ends are dangerous: the worm needs space to keep moving without crossing its body.
Does Worms have timers or a score?
Neither. There are no timers, enemies or score targets. The only goal is to collect all the dots and reach the exit, so the challenge comes purely from planning your path across the board.
How do you control Worms on a phone versus a computer?
Swipe on iOS and Android devices, or press the arrow keys on a desktop keyboard. Both move the worm in the four cardinal directions, and the puzzles play the same way on every device.
From the blog
- Push Puzzle Games: Preserve Access Behind Each ObjectCompare pushing balls, drawing noncrossing links and moving a body through a grid. Preserve the working space your next action needs.
- Puzzle Reset Decisions: Undo One Move or Start AgainCompare one-move undo, complete restarts and low-cost placement trials. Choose recovery based on the actual mistake and the tools a puzzle provides.
- Route Puzzle Games: Plan the Final Step Before MovingCompare route goals in Worms, Slither to Eat and ColorTrail. Plan the final approach while accounting for growth, collected targets and trap timing.
