Magic Tri Peaks Solitaire
Free to playGame by Playgama. The provider may show ads and use cookies. Learn more
- Category
- Puzzle
- Platform
- Web browser
- Provider
- Playgama
- Price
- Free to play
About Magic Tri Peaks Solitaire
Magic Tri Peaks Solitaire uses the familiar one-higher, one-lower rule. You draw a card from your supply deck, and any card on the board whose value is one step above or below it can be selected and removed. A level is complete once the board is empty; if the deck runs dry with cards still in play, the level is lost. Locations keep changing and new card layouts appear, so a strategy that worked on one board will not always carry over.
A set of boosters helps with tough layouts. The Joker accepts any card from the board, Combo starts a level with a five-card combo, Eye shows the card waiting at the top of the deck, and Sword swaps a deck card for the one you need. Bow removes a single card from the board, Fan reshuffles the cards so the one you need comes up top, and Hammer turns over part of the hidden cards. Levels also bring battles against golems of different elements, set within a story crossing forests, mountains, seas and snowy peaks.
Game provided by Playgama
How to play Magic Tri Peaks Solitaire
Objective
Clear every card from the board by removing cards one value above or below your drawn card, using boosters wisely so the supply deck lasts until the board is empty.
Getting started
- Draw a card from your supply deck and look for board cards one value higher or lower than it.
- Select a matching card to remove it, then keep chaining one-step matches while the board offers them.
- When nothing matches, draw again, keeping an eye on how many cards your deck has left.
- Bring in a booster when the layout stalls, such as Eye to see the top card or Bow to take out a blocking card.
- Empty the board to win the level, and expect new locations, layouts and golem battles as you advance.
Tips
- Use Eye before drawing when the deck is low, since knowing the next card tells you whether to keep chaining or change plan.
- Hammer turns over part of the hidden cards, so use it when face-down cards are what stops you from planning a chain.
- Combo hands you a five-card combo right at the start, so save it for a level whose opening layout looks hard to break into.
- The Joker takes any card from the board, which makes it a strong rescue when a single awkward card blocks the last few.
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Magic Tri Peaks Solitaire FAQ
What boosters are in Magic Tri Peaks Solitaire?
Joker, Combo, Eye, Sword, Bow, Fan and Hammer. They let you place any board card on the Joker, start with a five-card combo, see the top deck card, swap a deck card, remove a board card, shuffle, or turn over hidden cards.
How do you complete a level?
Clear the playing field completely before the supply deck runs out. Each removal needs a card one higher or one lower than the card you drew, so careful chaining keeps the deck from emptying too soon.
Are there battles in Magic Tri Peaks Solitaire?
Yes. Some levels feature battles against golems of different elements, and on some boards cards must go down in rising or falling order before you can move on. Both add variety to the core one-higher, one-lower rule.
How many levels does it have?
Hundreds, and more keep being added. Locations change as the story moves across an enchanted land of forests, mountains, seas and snowy peaks, bringing fresh layouts to work through.
